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Before this change, using FSR2 resulted in the following error when the effect was destroyed: ERROR: Attempted to free invalid ID: 662734928609453 at: _free_internal (servers/rendering/rendering_device.cpp:4957) This happened because ACCUMULATE and ACCUMULATE_SHARPEN passes shared the same shader_version object but had different pipeline IDs. When version_free was called for ACCUMULATE pass, it destroyed pipelines created from that version, including the pipeline for the ACCUMULATE_SHARPEN pass. Using a unique version could work around this problem, but it's easier to rely on version_free destroying the created pipelines through the dependency mechanism. |
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.. | ||
bokeh_dof.cpp | ||
bokeh_dof.h | ||
copy_effects.cpp | ||
copy_effects.h | ||
debug_effects.cpp | ||
debug_effects.h | ||
fsr2.cpp | ||
fsr2.h | ||
fsr.cpp | ||
fsr.h | ||
luminance.cpp | ||
luminance.h | ||
resolve.cpp | ||
resolve.h | ||
roughness_limiter.cpp | ||
roughness_limiter.h | ||
SCsub | ||
sort_effects.cpp | ||
sort_effects.h | ||
ss_effects.cpp | ||
ss_effects.h | ||
taa.cpp | ||
taa.h | ||
tone_mapper.cpp | ||
tone_mapper.h | ||
vrs.cpp | ||
vrs.h |