godot/servers/rendering/renderer_rd
Rémi Verschelde 6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
..
effects Fix double free in FSR2 destructor 2024-08-16 22:44:57 -07:00
environment SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
forward_clustered Merge pull request #89919 from BlueCube3310/bicubic-lightmap 2024-08-20 10:01:41 +02:00
forward_mobile Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
shaders Merge pull request #89919 from BlueCube3310/bicubic-lightmap 2024-08-20 10:01:41 +02:00
spirv-reflect
storage_rd Merge pull request #91818 from rburing/fti_multimesh 2024-08-20 10:01:46 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_render_rd.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_scene_render_rd.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h