godot/editor/debugger
Hugo Locurcio 6a9995d24a
Use the editor background color for the visual profiler graph
This was already done for the general profiler.
2022-03-04 08:21:58 +01:00
..
debug_adapter Port existing _notification code to use switch statements (part 1/3) 2022-02-16 11:38:24 +01:00
editor_debugger_inspector.cpp Port existing _notification code to use switch statements (part 1/3) 2022-02-16 11:38:24 +01:00
editor_debugger_inspector.h
editor_debugger_node.cpp Port existing _notification code to use switch statements (part 1/3) 2022-02-16 11:38:24 +01:00
editor_debugger_node.h
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Port existing _notification code to use switch statements (part 1/3) 2022-02-16 11:38:24 +01:00
editor_debugger_tree.h
editor_network_profiler.cpp Port existing _notification code to use switch statements (part 1/3) 2022-02-16 11:38:24 +01:00
editor_network_profiler.h
editor_performance_profiler.cpp
editor_performance_profiler.h
editor_profiler.cpp Port existing _notification code to use switch statements (part 1/3) 2022-02-16 11:38:24 +01:00
editor_profiler.h
editor_visual_profiler.cpp Use the editor background color for the visual profiler graph 2022-03-04 08:21:58 +01:00
editor_visual_profiler.h
script_editor_debugger.cpp Port existing _notification code to use switch statements (part 1/3) 2022-02-16 11:38:24 +01:00
script_editor_debugger.h Editor: Cleanup some includes dependencies 2022-02-15 14:54:15 +01:00
SCsub