godot/platform/android/vulkan/vulkan_context_android.cpp
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

66 lines
3.3 KiB
C++

/*************************************************************************/
/* vulkan_context_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "vulkan_context_android.h"
#ifdef USE_VOLK
#include <volk.h>
#else
#include <vulkan/vulkan.h>
#endif
const char *VulkanContextAndroid::_get_platform_surface_extension() const {
return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
}
int VulkanContextAndroid::window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height) {
VkAndroidSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.window = p_window;
VkSurfaceKHR surface;
VkResult err = vkCreateAndroidSurfaceKHR(get_instance(), &createInfo, nullptr, &surface);
if (err != VK_SUCCESS) {
ERR_FAIL_V_MSG(-1, "vkCreateAndroidSurfaceKHR failed with error " + itos(err));
}
return _window_create(DisplayServer::MAIN_WINDOW_ID, p_vsync_mode, surface, p_width, p_height);
}
bool VulkanContextAndroid::_use_validation_layers() {
uint32_t count = 0;
_get_preferred_validation_layers(&count, nullptr);
// On Android, we use validation layers automatically if they were explicitly linked with the app.
return count > 0;
}