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6a5ecfdef1
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results. |
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.. | ||
rasterizer_rd | ||
rasterizer.cpp | ||
rasterizer.h | ||
rendering_device_binds.cpp | ||
rendering_device_binds.h | ||
rendering_device.cpp | ||
rendering_device.h | ||
rendering_server_canvas.cpp | ||
rendering_server_canvas.h | ||
rendering_server_globals.cpp | ||
rendering_server_globals.h | ||
rendering_server_raster.cpp | ||
rendering_server_raster.h | ||
rendering_server_scene.cpp | ||
rendering_server_scene.h | ||
rendering_server_viewport.cpp | ||
rendering_server_viewport.h | ||
rendering_server_wrap_mt.cpp | ||
rendering_server_wrap_mt.h | ||
SCsub | ||
shader_language.cpp | ||
shader_language.h | ||
shader_types.cpp | ||
shader_types.h |