godot/modules/visual_script
Juan Linietsky 1bf684cea2 -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
-Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
..
config.py
register_types.cpp
register_types.h
SCsub
visual_script_builtin_funcs.cpp Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
visual_script_builtin_funcs.h Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
visual_script_editor.cpp -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
visual_script_editor.h -Added diectly editable expressions on node to VSEditor, closes #6392 2016-09-06 20:34:24 -03:00
visual_script_expression.cpp -Added diectly editable expressions on node to VSEditor, closes #6392 2016-09-06 20:34:24 -03:00
visual_script_expression.h Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
visual_script_flow_control.cpp
visual_script_flow_control.h
visual_script_func_nodes.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
visual_script_func_nodes.h
visual_script_nodes.cpp
visual_script_nodes.h
visual_script_yield_nodes.cpp
visual_script_yield_nodes.h
visual_script.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
visual_script.h Should Fix Compiling Export Templates 2016-09-06 04:50:30 +07:00