godot/scene/2d
2015-02-13 10:56:53 +10:00
..
animated_sprite.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
animated_sprite.h
area_2d.cpp Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
area_2d.h Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
camera_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
camera_2d.h
canvas_item.cpp Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-11 21:15:49 +10:00
canvas_item.h Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-11 21:15:49 +10:00
collision_object_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
collision_object_2d.h
collision_polygon_2d.cpp Fixes 2014-12-20 15:30:06 -03:00
collision_polygon_2d.h Fixes 2014-12-20 15:30:06 -03:00
collision_shape_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
collision_shape_2d.h
joints_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
joints_2d.h
node_2d_singleton.cpp
node_2d_singleton.h
node_2d.cpp -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
node_2d.h -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
parallax_background.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
parallax_background.h
parallax_layer.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
parallax_layer.h
particles_2d.cpp NavMesh 2014-11-17 07:46:11 -03:00
particles_2d.h NavMesh 2014-11-17 07:46:11 -03:00
path_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
path_2d.h 2D Animation Improvements 2014-07-06 11:49:27 -03:00
path_texture.cpp Polygon2D 2014-07-07 17:44:21 -03:00
path_texture.h Polygon2D 2014-07-07 17:44:21 -03:00
physics_body_2d.cpp -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
physics_body_2d.h -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
polygon_2d.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
polygon_2d.h Polygon2D 2014-07-07 17:44:21 -03:00
position_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
position_2d.h
ray_cast_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
ray_cast_2d.h
remote_transform_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
remote_transform_2d.h SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sample_player_2d.cpp -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
sample_player_2d.h
screen_button.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
screen_button.h
SCsub
sound_player_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sound_player_2d.h
sprite.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
sprite.h
tile_map.cpp Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. 2015-02-13 10:56:53 +10:00
tile_map.h Moved wrapper function to TileMapEditor. 2015-02-11 21:40:50 +10:00
visibility_notifier_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
visibility_notifier_2d.h
y_sort.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
y_sort.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00