godot/platform/macos
Rémi Verschelde 86b72d9215
Merge pull request #91377 from bruvzg/macos_privacy
[macOS export] Add support for privacy manifest configuration.
2024-05-15 12:09:34 +02:00
..
doc_classes [macOS export] Add support for privacy manifest configuration. 2024-04-30 23:31:56 +03:00
export Merge pull request #91377 from bruvzg/macos_privacy 2024-05-15 12:09:34 +02:00
crash_handler_macos.h
crash_handler_macos.mm
detect.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
dir_access_macos.h
dir_access_macos.mm
display_server_macos.h [StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00
display_server_macos.mm DisplayServer: Avoid deadlocks while issuing input events and recursive main loop iterations 2024-05-08 17:41:40 +02:00
gl_manager_macos_angle.h
gl_manager_macos_angle.mm
gl_manager_macos_legacy.h Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
gl_manager_macos_legacy.mm Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
godot_application_delegate.h
godot_application_delegate.mm Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
godot_application.h
godot_application.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
godot_main_macos.mm Fix EXIT_SUCCESS on MacOS 2024-03-24 17:08:25 +01:00
godot_menu_delegate.h
godot_menu_delegate.mm Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
godot_menu_item.h Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
godot_menu_item.mm
godot_open_save_delegate.h
godot_open_save_delegate.mm [macOS] Fix native file dialog with empty filter list. 2024-04-17 11:12:14 +03:00
godot_status_item.h [StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly. 2024-03-20 11:56:07 +02:00
godot_status_item.mm [StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly. 2024-03-20 11:56:07 +02:00
godot_window_delegate.h
godot_window_delegate.mm Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
godot_window.h
godot_window.mm
joypad_macos.h
joypad_macos.mm
key_mapping_macos.h
key_mapping_macos.mm
macos_terminal_logger.h
macos_terminal_logger.mm
native_menu_macos.h Merge pull request #89588 from bruvzg/status_ind_menu_direct 2024-05-01 09:54:44 +02:00
native_menu_macos.mm Merge pull request #89588 from bruvzg/status_ind_menu_direct 2024-05-01 09:54:44 +02:00
os_macos.h Collapse the gdextension arguments into the GDExtensionData struct 2024-04-19 07:56:02 -07:00
os_macos.mm Collapse the gdextension arguments into the GDExtensionData struct 2024-04-19 07:56:02 -07:00
platform_config.h
platform_gl.h
platform_macos_builders.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
README.md
rendering_context_driver_vulkan_macos.h
rendering_context_driver_vulkan_macos.mm
SCsub SCons: Convert remaining run_in_subprocess to env.Run 2024-03-10 14:01:23 -05:00
tts_macos.h
tts_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation