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5944eb6e7f
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
74 lines
3.0 KiB
C++
74 lines
3.0 KiB
C++
/*************************************************************************/
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/* rid.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RID_H
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#define RID_H
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#include "core/typedefs.h"
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class RID_AllocBase;
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class RID {
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friend class RID_AllocBase;
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uint64_t _id;
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public:
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_FORCE_INLINE_ bool operator==(const RID &p_rid) const {
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return _id == p_rid._id;
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}
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_FORCE_INLINE_ bool operator<(const RID &p_rid) const {
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return _id < p_rid._id;
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}
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_FORCE_INLINE_ bool operator<=(const RID &p_rid) const {
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return _id <= p_rid._id;
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}
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_FORCE_INLINE_ bool operator>(const RID &p_rid) const {
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return _id > p_rid._id;
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}
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_FORCE_INLINE_ bool operator!=(const RID &p_rid) const {
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return _id != p_rid._id;
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}
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_FORCE_INLINE_ bool is_valid() const { return _id != 0; }
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_FORCE_INLINE_ bool is_null() const { return _id == 0; }
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_FORCE_INLINE_ uint64_t get_id() const { return _id; }
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_FORCE_INLINE_ RID() {
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_id = 0;
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}
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};
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#endif // RID_H
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