godot/servers/rendering
Rémi Verschelde 6a03aed5a4
Merge pull request #40958 from clayjohn/VULKAN-shadow-noise
Improve the quick hash function for all GPUs
2020-09-04 10:53:01 +02:00
..
rasterizer_rd Merge pull request #40958 from clayjohn/VULKAN-shadow-noise 2020-09-04 10:53:01 +02:00
rasterizer.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rasterizer.h Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
rendering_device_binds.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
rendering_device_binds.h Fix spelling of a var, a struct, and message output 2020-07-17 12:02:06 -04:00
rendering_device.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
rendering_device.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_canvas.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
rendering_server_canvas.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h
rendering_server_raster.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_raster.h Add high quality glow mode 2020-08-31 23:16:41 -07:00
rendering_server_scene.cpp Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
rendering_server_scene.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_viewport.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_viewport.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_wrap_mt.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_server_wrap_mt.h Add high quality glow mode 2020-08-31 23:16:41 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
shader_language.h Added const qualifier support for function arguments in shaders 2020-07-01 12:55:00 +03:00
shader_types.cpp Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00