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e91a267a7c
Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix |
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.. | ||
export | ||
context_gl_win.cpp | ||
context_gl_win.h | ||
ctxgl_procaddr.cpp | ||
ctxgl_procaddr.h | ||
detect.py | ||
godot_res.rc | ||
godot_win.cpp | ||
godot.ico | ||
joypad.cpp | ||
joypad.h | ||
key_mapping_win.cpp | ||
key_mapping_win.h | ||
lang_table.h | ||
logo.png | ||
os_windows.cpp | ||
os_windows.h | ||
packet_peer_udp_winsock.cpp | ||
packet_peer_udp_winsock.h | ||
platform_config.h | ||
power_windows.cpp | ||
power_windows.h | ||
SCsub | ||
stream_peer_winsock.cpp | ||
stream_peer_winsock.h | ||
tcp_server_winsock.cpp | ||
tcp_server_winsock.h |