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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
105 lines
3.5 KiB
C++
105 lines
3.5 KiB
C++
/*************************************************************************/
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/* range.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RANGE_H
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#define RANGE_H
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#include "scene/gui/control.h"
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class Range : public Control {
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GDCLASS(Range, Control);
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struct Shared {
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double val, min, max;
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double step, page;
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bool exp_ratio;
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bool allow_greater;
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bool allow_lesser;
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Set<Range *> owners;
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void emit_value_changed();
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void emit_changed(const char *p_what = "");
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};
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Shared *shared;
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void _ref_shared(Shared *p_shared);
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void _unref_shared();
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void _share(Node *p_range);
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void _value_changed_notify();
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void _changed_notify(const char *p_what = "");
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protected:
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virtual void _value_changed(double) {}
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static void _bind_methods();
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bool _rounded_values;
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public:
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void set_value(double p_val);
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void set_min(double p_min);
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void set_max(double p_max);
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void set_step(double p_step);
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void set_page(double p_page);
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void set_as_ratio(double p_value);
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double get_value() const;
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double get_min() const;
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double get_max() const;
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double get_step() const;
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double get_page() const;
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double get_as_ratio() const;
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void set_use_rounded_values(bool p_enable);
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bool is_using_rounded_values() const;
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void set_exp_ratio(bool p_enable);
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bool is_ratio_exp() const;
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void set_allow_greater(bool p_allow);
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bool is_greater_allowed() const;
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void set_allow_lesser(bool p_allow);
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bool is_lesser_allowed() const;
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void share(Range *p_range);
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void unshare();
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virtual String get_configuration_warning() const;
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Range();
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~Range();
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};
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#endif
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