godot/drivers/windows
Juan Linietsky c613ead5fa Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
..
dir_access_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dir_access_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_windows.cpp Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
file_access_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mutex_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mutex_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rw_lock_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rw_lock_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub
semaphore_windows.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
semaphore_windows.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
thread_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00