godot/platform/windows
2016-10-10 18:31:01 -03:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
context_gl_win.cpp vsync support 2016-06-05 19:14:33 -03:00
context_gl_win.h vsync support 2016-06-05 19:14:33 -03:00
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py scons detects standalone MSVC on Windows 2016-09-16 11:17:57 +02:00
godot_res.rc Fix Windows resource script 2016-07-27 15:35:49 -03:00
godot_win.cpp
godot.ico Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
joystick.cpp fixes #5464 windows_joystick close_joystick bug 2016-06-29 23:00:45 +02:00
joystick.h Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_windows.cpp 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
os_windows.h Improve debug focus behavior 2016-09-14 04:02:18 +02:00
packet_peer_udp_winsock.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
packet_peer_udp_winsock.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
platform_config.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
SCsub
stream_peer_winsock.cpp
stream_peer_winsock.h
tcp_server_winsock.cpp
tcp_server_winsock.h