godot/main
Rémi Verschelde d35003d92a GDScript: Remove unused switch, case and do CF keywords
They had been reserved for future implementation, but we now have the
`match` CF keyword which does the same and more.

According to @reduz `do` was even added by mistake when copying from
the shader language parser, it was never intended to add support for
`do`... `while` loops, as the syntax would be awkward in GDScript,
and the added sugar is not worth it.

Fixes #25787.
2019-02-20 14:05:08 +01:00
..
tests GDScript: Remove unused switch, case and do CF keywords 2019-02-20 14:05:08 +01:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-01-21 15:48:31 +01:00
godotcontrollerdb.txt
input_default.cpp Fixed out of bounds axis name access 2019-01-04 19:34:14 -05:00
input_default.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
main_builders.py
main_timer_sync.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main_timer_sync.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main.cpp Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
main.h Make recursive nature of iteration not fail. 2019-01-24 13:09:05 -03:00
performance.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
performance.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub
splash_editor.png Donors: Remove GameDev.tv from splash screen 2019-01-16 13:12:49 +01:00
splash.png