godot/servers/rendering/storage
Hugo Locurcio 699e9f7966
Add Environment properties to control fog rendering on background sky
Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.

When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
..
environment_storage.cpp Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
environment_storage.h Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
light_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
material_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
mesh_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub
texture_storage.h Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
utilities.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00