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Values lower than 1.0 can be used to make the fog rendering not fully obstruct the sky. This can be desired when using fog as a purely atmospheric effect, without intending to use fog for open world fog fading. When set to 0.0, fog rendering behavior will be similar to Godot 3.x where sky rendering was never affected by fog. |
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.. | ||
effects | ||
environment | ||
forward_clustered | ||
forward_mobile | ||
shaders | ||
storage_rd | ||
cluster_builder_rd.cpp | ||
cluster_builder_rd.h | ||
effects_rd.cpp | ||
effects_rd.h | ||
framebuffer_cache_rd.cpp | ||
framebuffer_cache_rd.h | ||
pipeline_cache_rd.cpp | ||
pipeline_cache_rd.h | ||
renderer_canvas_render_rd.cpp | ||
renderer_canvas_render_rd.h | ||
renderer_compositor_rd.cpp | ||
renderer_compositor_rd.h | ||
renderer_scene_render_rd.cpp | ||
renderer_scene_render_rd.h | ||
SCsub | ||
shader_rd.cpp | ||
shader_rd.h | ||
uniform_set_cache_rd.cpp | ||
uniform_set_cache_rd.h |