godot/servers/physics_3d
Rémi Verschelde 151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
..
joints Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp
godot_area_3d.h
godot_area_pair_3d.cpp
godot_area_pair_3d.h
godot_body_3d.cpp Fix RigidBody3D inertia calculation 2022-10-19 23:26:20 +02:00
godot_body_3d.h
godot_body_direct_state_3d.cpp
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp Fix regression 70154 caused by my prior CCD fix. 2022-12-16 11:39:19 -07:00
godot_body_pair_3d.h
godot_broad_phase_3d_bvh.cpp
godot_broad_phase_3d_bvh.h
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_collision_object_3d.cpp
godot_collision_object_3d.h
godot_collision_solver_3d_sat.cpp Fix typo in cylinder-cylinder SAT collision solver 2022-12-06 16:43:45 +01:00
godot_collision_solver_3d_sat.h
godot_collision_solver_3d.cpp Remove unnecessary bail-out if shape A is concave. The test for A being concave is already performed later. 2022-12-27 20:45:43 -05:00
godot_collision_solver_3d.h
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp
godot_physics_server_3d.h
godot_shape_3d.cpp Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix 2022-12-11 11:51:46 +01:00
godot_shape_3d.h
godot_soft_body_3d.cpp Code simplifications found by cppcheck 2022-11-21 08:43:36 +01:00
godot_soft_body_3d.h
godot_space_3d.cpp Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity 2023-01-03 12:39:35 +01:00
godot_space_3d.h
godot_step_3d.cpp Fix typo in physics step: contraint -> constraint 2022-12-06 17:32:45 +01:00
godot_step_3d.h Fix typo in physics step: contraint -> constraint 2022-12-06 17:32:45 +01:00
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