godot/scene/2d
Vincent D 697316155f Fix global properties and add global skew for node2d
Renamed parent item variable in node2d global setters and optimize

Aligned variable renaming in global setters

Optimize node2d global setters

Add global skew description in doc

Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
2022-05-24 09:49:24 +02:00
..
animated_sprite_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
animated_sprite_2d.h Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
area_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
area_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_listener_2d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio_listener_2d.h
audio_stream_player_2d.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Make {call,set,notify}_group() immediate by default 2022-05-05 16:59:37 +02:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
collision_object_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
collision_polygon_2d.cpp Mention that Area2D doesn't support one_way_collision 2022-05-09 15:00:53 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
collision_shape_2d.h
cpu_particles_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
cpu_particles_2d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
gpu_particles_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
gpu_particles_2d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
joint_2d.cpp Fix Joint3D and Joint2D warning causing a crash 2022-05-23 12:21:13 +02:00
joint_2d.h
light_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
light_2d.h
light_occluder_2d.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
light_occluder_2d.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
line_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Process NavigationAgent2D/3D avoidance on demand only 2022-05-20 23:47:10 +02:00
navigation_agent_2d.h Process NavigationAgent2D/3D avoidance on demand only 2022-05-20 23:47:10 +02:00
navigation_obstacle_2d.cpp Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_obstacle_2d.h Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_region_2d.cpp Update NavigationRegion2D when polygons of NavigationPolygon change 2022-05-18 13:36:18 +02:00
navigation_region_2d.h Add get_region_rid() NavigationRegion2D and NavigationRegion3D 2022-04-30 13:27:30 +02:00
node_2d.cpp Fix global properties and add global skew for node2d 2022-05-24 09:49:24 +02:00
node_2d.h Fix global properties and add global skew for node2d 2022-05-24 09:49:24 +02:00
parallax_background.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
parallax_background.h
parallax_layer.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
parallax_layer.h
path_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
path_2d.h
physical_bone_2d.cpp
physical_bone_2d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
physics_body_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
physics_body_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
polygon_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
polygon_2d.h
position_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
position_2d.h Change gizmo_extents to property 2022-04-05 16:16:28 +02:00
ray_cast_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
ray_cast_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
shape_cast_2d.cpp
shape_cast_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
skeleton_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
skeleton_2d.h
sprite_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
sprite_2d.h
tile_map.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
tile_map.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
touch_screen_button.cpp Fix TouchScreenButton error spam 2022-04-04 01:47:40 +02:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
visible_on_screen_notifier_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00