godot/core/os
Rémi Verschelde 6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
..
copymem.h
dir_access.cpp Rename OS::get_data_dir to OS::get_user_data_dir 2017-11-17 20:55:09 +01:00
dir_access.h
file_access.cpp Rename OS::get_data_dir to OS::get_user_data_dir 2017-11-17 20:55:09 +01:00
file_access.h
input_event.cpp Fix InputEventJoypadMotion::action_match for 0 axis values. 2017-10-21 16:06:24 +11:00
input_event.h Increase joystick axis from 8 to 10 2017-11-08 19:56:30 +11:00
input.cpp
input.h
keyboard.cpp Add Colemak keybindings to editor for osx 2017-10-30 22:51:02 +01:00
keyboard.h
main_loop.cpp Bind MainLoop.notif_wm_go_back_request 2017-10-22 14:07:24 +07:00
main_loop.h
memory.cpp
memory.h
mutex.cpp
mutex.h
os.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
os.h Add initial support for the XDG Base Directory spec 2017-11-19 20:54:24 +01:00
rw_lock.cpp
rw_lock.h
SCsub
semaphore.cpp
semaphore.h
shell.cpp
shell.h
thread_dummy.cpp
thread_dummy.h
thread_safe.cpp
thread_safe.h
thread.cpp
thread.h