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In godot3, `tool` can follow keywords like `extends` and `class_name` In godot4, `@tool` must be the first line in the file.
136 lines
6.7 KiB
C++
136 lines
6.7 KiB
C++
/**************************************************************************/
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/* project_converter_3_to_4.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PROJECT_CONVERTER_3_TO_4_H
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#define PROJECT_CONVERTER_3_TO_4_H
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#ifndef DISABLE_DEPRECATED
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifndef MODULE_REGEX_ENABLED
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#include "core/error/error_macros.h"
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class ProjectConverter3To4 {
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public:
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ProjectConverter3To4(int, int) {}
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bool validate_conversion() {
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ERR_FAIL_V_MSG(false, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
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}
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bool convert() {
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ERR_FAIL_V_MSG(false, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
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}
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};
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#else // Has regex.
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#include "core/string/ustring.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/vector.h"
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struct SourceLine {
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String line;
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bool is_comment;
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};
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class RegEx;
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class ProjectConverter3To4 {
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class RegExContainer;
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uint64_t maximum_file_size;
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uint64_t maximum_line_length;
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void fix_tool_declaration(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
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void rename_colors(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
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Vector<String> check_for_rename_colors(Vector<String> &lines, const RegExContainer ®_container);
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void rename_classes(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
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Vector<String> check_for_rename_classes(Vector<String> &lines, const RegExContainer ®_container);
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void rename_gdscript_functions(Vector<SourceLine> &source_lines, const RegExContainer ®_container, bool builtin);
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Vector<String> check_for_rename_gdscript_functions(Vector<String> &lines, const RegExContainer ®_container, bool builtin);
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void process_gdscript_line(String &line, const RegExContainer ®_container, bool builtin);
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void rename_csharp_functions(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
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Vector<String> check_for_rename_csharp_functions(Vector<String> &lines, const RegExContainer ®_container);
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void process_csharp_line(String &line, const RegExContainer ®_container);
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void rename_csharp_attributes(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
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Vector<String> check_for_rename_csharp_attributes(Vector<String> &lines, const RegExContainer ®_container);
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void rename_gdscript_keywords(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
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Vector<String> check_for_rename_gdscript_keywords(Vector<String> &lines, const RegExContainer ®_container);
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void rename_input_map_scancode(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
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Vector<String> check_for_rename_input_map_scancode(Vector<String> &lines, const RegExContainer ®_container);
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void custom_rename(Vector<SourceLine> &source_lines, String from, String to);
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Vector<String> check_for_custom_rename(Vector<String> &lines, String from, String to);
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void rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<SourceLine> &source_lines);
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Vector<String> check_for_rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<String> &lines);
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Vector<String> check_for_files();
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Vector<String> parse_arguments(const String &line);
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int get_end_parenthesis(const String &line) const;
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String connect_arguments(const Vector<String> &line, int from, int to = -1) const;
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String get_starting_space(const String &line) const;
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String get_object_of_execution(const String &line) const;
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String line_formatter(int current_line, String from, String to, String line);
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String simple_line_formatter(int current_line, String old_line, String line);
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String collect_string_from_vector(Vector<SourceLine> &vector);
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Vector<SourceLine> split_lines(const String &text);
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bool test_single_array(const char *array[][2], bool ignore_second_check = false);
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bool test_conversion_gdscript_builtin(String name, String expected, void (ProjectConverter3To4::*func)(Vector<SourceLine> &, const RegExContainer &, bool), String what, const RegExContainer ®_container, bool builtin);
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bool test_conversion_with_regex(String name, String expected, void (ProjectConverter3To4::*func)(Vector<SourceLine> &, const RegExContainer &), String what, const RegExContainer ®_container);
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bool test_conversion_basic(String name, String expected, const char *array[][2], LocalVector<RegEx *> ®ex_cache, String what);
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bool test_array_names();
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bool test_conversion(RegExContainer ®_container);
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public:
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ProjectConverter3To4(int, int);
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bool validate_conversion();
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bool convert();
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};
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#endif // MODULE_REGEX_ENABLED
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#endif // DISABLE_DEPRECATED
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#endif // PROJECT_CONVERTER_3_TO_4_H
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