godot/scene/animation
Rémi Verschelde f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
..
animation_blend_space_1d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_blend_space_1d.h
animation_blend_space_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_blend_space_2d.h
animation_blend_tree.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_blend_tree.h
animation_cache.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_cache.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_node_state_machine.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_node_state_machine.h
animation_player.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
animation_player.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
animation_tree.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_tree.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
root_motion_view.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
root_motion_view.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub
skeleton_ik.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
skeleton_ik.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
tween.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
tween.h