godot/tools/editor
George Marques 68868aabc6
Add subsequence search to tools
Add it to the following searches:
- Create node.
- Scene tree.
- Inspector properties.
- Classes list in help.
- Quick open.
2016-06-12 14:53:03 -03:00
..
fileserver i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
icons -properly use hidpi icons in hidpi, looks pretty! 2016-06-08 17:49:06 -03:00
io_plugins Revert "Fix ui layout for EditorFontImportDialog" 2016-06-07 19:01:32 -03:00
plugins add line spacing option to script and shader editor (#5105) 2016-06-09 20:43:19 +02:00
animation_editor.cpp i18n: Use %d instead of %i in vformat 2016-05-21 16:34:56 +02:00
animation_editor.h
array_property_edit.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
array_property_edit.h
asset_library_editor_plugin.cpp EditorAssetLibrary: Don't call add_child() on uninitialized pointer 2016-06-09 19:10:06 +02:00
asset_library_editor_plugin.h Fixed some options in assetlib 2016-06-08 10:17:16 -03:00
call_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
call_dialog.h
code_editor.cpp Fixed and improved search bar 2016-05-30 18:15:41 +02:00
code_editor.h Fixed and improved search bar 2016-05-30 18:15:41 +02:00
connections_dialog.cpp Rewrote ConnectionsDialog to use containers, should work fine on HiDPI, closes #5608 2016-06-11 20:34:31 -03:00
connections_dialog.h Signals became a tab 2016-06-03 21:03:22 -03:00
create_dialog.cpp Add subsequence search to tools 2016-06-12 14:53:03 -03:00
create_dialog.h Changed import workflow 2016-05-27 14:19:11 -03:00
default_saver.cpp
default_saver.h
dependency_editor.cpp If a resource is delete from fs dialog, but the resource is currently loaded, 2016-06-09 21:43:28 -03:00
dependency_editor.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_data.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
editor_data.h
editor_dir_dialog.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
editor_dir_dialog.h
editor_file_dialog.cpp -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
editor_file_dialog.h Remove double incluson of scene/gui/dialogs.h 2016-05-04 10:54:59 +02:00
editor_file_system.cpp fix random inifinite loop when open editor 2016-05-31 14:21:13 +09:00
editor_file_system.h Changed import workflow 2016-05-27 14:19:11 -03:00
editor_fonts.cpp Supports to use non-latin characters in script editor 2016-05-31 15:06:40 +09:00
editor_fonts.h
editor_help.cpp Add subsequence search to tools 2016-06-12 14:53:03 -03:00
editor_help.h deselect in help when click somewhere 2016-06-04 03:11:34 +09:00
editor_icons.h
editor_import_export.cpp fix crash and error with texture atlas 2016-06-02 22:03:58 +09:00
editor_import_export.h Changed import workflow 2016-05-27 14:19:11 -03:00
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp Fixed localization in file dialogs 2016-06-07 22:48:16 +03:00
editor_log.h
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp Prevent crash in specific situation of removing a plugin, fixes #5019 2016-06-11 20:51:44 -03:00
editor_node.h -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp Set more visible string to translatable 2016-05-29 16:10:23 +08:00
editor_plugin_settings.h
editor_plugin.cpp -Improve resource previews 2016-05-23 17:11:49 -03:00
editor_plugin.h -Improve resource previews 2016-05-23 17:11:49 -03:00
editor_profiler.cpp i18n: Fix typo and sync template 2016-05-28 12:46:17 +02:00
editor_profiler.h fixed compilation bug 2016-05-21 23:20:49 -03:00
editor_reimport_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
editor_reimport_dialog.h
editor_resource_preview.cpp fix error when open scene or switch to another scene 2016-06-01 01:48:49 +09:00
editor_resource_preview.h Changed import workflow 2016-05-27 14:19:11 -03:00
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
editor_run_script.h
editor_run.cpp
editor_run.h
editor_scale.cpp make hdpi manually configurable in project settings 2016-06-05 18:43:56 -03:00
editor_scale.h make hdpi manually configurable in project settings 2016-06-05 18:43:56 -03:00
editor_selection.cpp
editor_selection.h
editor_settings.cpp HiDPI: Use global/hidpi_mode as property 2016-06-06 07:38:39 +02:00
editor_settings.h -customizable shortcuts in editor 2016-06-04 21:31:47 -03:00
editor_sub_scene.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
editor_sub_scene.h
editor_vu.cpp
editor_vu.h
file_type_cache.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
file_type_cache.h
groups_editor.cpp Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
groups_editor.h Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
import_settings.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
import_settings.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
multi_node_edit.h
node_dock.cpp Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
node_dock.h Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
optimized_save_dialog.cpp
optimized_save_dialog.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
progress_dialog.h
project_export.cpp fix crash and error with texture atlas 2016-06-02 22:03:58 +09:00
project_export.h Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
project_manager.cpp Better way to disable asset library 2016-06-09 22:47:43 -03:00
project_manager.h Added asset library on project manager for templates 2016-06-08 09:25:47 -03:00
project_settings.cpp Merge pull request #4824 from 29jm/pr-3481 2016-06-06 20:46:10 -03:00
project_settings.h Ability to rename autoloads 2016-05-27 18:17:57 +02:00
property_editor.cpp Add subsequence search to tools 2016-06-12 14:53:03 -03:00
property_editor.h Changed import workflow 2016-05-27 14:19:11 -03:00
pvrtc_compress.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
pvrtc_compress.h
quick_open.cpp Add subsequence search to tools 2016-06-12 14:53:03 -03:00
quick_open.h
register_exporters.h remove trailing whitespace 2016-05-21 15:29:25 +02:00
reparent_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
reparent_dialog.h
resources_dock.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
resources_dock.h
run_settings_dialog.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
run_settings_dialog.h
scene_tree_dock.cpp Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
scene_tree_dock.h Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
scene_tree_editor.cpp Add subsequence search to tools 2016-06-12 14:53:03 -03:00
scene_tree_editor.h Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
scenes_dock.cpp If a resource is delete from fs dialog, but the resource is currently loaded, 2016-06-09 21:43:28 -03:00
scenes_dock.h Add a "copy path" item to the filesystem dock context menu. 2016-06-06 17:20:03 +02:00
scenes.cpp
scenes.h
script_create_dialog.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
script_create_dialog.h
script_editor_debugger.cpp Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_editor_debugger.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
SCsub
settings_config_dialog.cpp -customizable shortcuts in editor 2016-06-04 21:31:47 -03:00
settings_config_dialog.h -customizable shortcuts in editor 2016-06-04 21:31:47 -03:00
spatial_editor_gizmos.cpp Merge pull request #4101 from SaracenOne/listener 2016-06-06 22:13:23 -03:00
spatial_editor_gizmos.h