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686f6ff279
Fixes the following Clang 7 warnings: ``` core/object.cpp:44:1: warning: '_ObjectDebugLock' defined as a struct here but previously declared as a class [-Wmismatched-tags] core/variant_call.cpp:43:1: warning: '_VariantCall' defined as a struct here but previously declared as a class [-Wmismatched-tags] drivers/gles3/rasterizer_storage_gles3.h:765:2: warning: 'MultiMesh' defined as a struct here but previously declared as a class [-Wmismatched-tags] editor/editor_node.h:794:1: warning: 'EditorProgress' defined as a struct here but previously declared as a class [-Wmismatched-tags] modules/bullet/rigid_body_bullet.h:230:17: warning: class 'KinematicUtilities' was previously declared as a struct [-Wmismatched-tags] modules/bullet/space_bullet.h:60:1: warning: class 'btSoftBodyWorldInfo' was previously declared as a struct [-Wmismatched-tags] scene/resources/world_2d.cpp:40:1: warning: 'SpatialIndexer2D' defined as a struct here but previously declared as a class [-Wmismatched-tags] scene/resources/world.cpp:39:1: warning: 'SpatialIndexer' defined as a struct here but previously declared as a class [-Wmismatched-tags] servers/audio/reverb_sw.cpp:60:1: warning: 'ReverbParamsSW' defined as a struct here but previously declared as a class [-Wmismatched-tags] thirdparty/bullet/BulletSoftBody/btSoftBody.h:43:1: warning: 'btSoftBodyWorldInfo' defined as a struct here but previously declared as a class [-Wmismatched-tags] ```
89 lines
3.5 KiB
C++
89 lines
3.5 KiB
C++
/*************************************************************************/
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/* world.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WORLD_H
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#define WORLD_H
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#include "core/resource.h"
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#include "scene/resources/environment.h"
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#include "servers/physics_server.h"
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#include "servers/visual_server.h"
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class Camera;
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class VisibilityNotifier;
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struct SpatialIndexer;
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class World : public Resource {
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GDCLASS(World, Resource);
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RES_BASE_EXTENSION("world");
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private:
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RID space;
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RID scenario;
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SpatialIndexer *indexer;
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Ref<Environment> environment;
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Ref<Environment> fallback_environment;
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protected:
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static void _bind_methods();
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friend class Camera;
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friend class VisibilityNotifier;
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void _register_camera(Camera *p_camera);
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void _update_camera(Camera *p_camera);
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void _remove_camera(Camera *p_camera);
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void _register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
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void _update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
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void _remove_notifier(VisibilityNotifier *p_notifier);
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friend class Viewport;
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void _update(uint64_t p_frame);
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public:
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RID get_space() const;
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RID get_scenario() const;
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void set_environment(const Ref<Environment> &p_environment);
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Ref<Environment> get_environment() const;
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void set_fallback_environment(const Ref<Environment> &p_environment);
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Ref<Environment> get_fallback_environment() const;
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void get_camera_list(List<Camera *> *r_cameras);
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PhysicsDirectSpaceState *get_direct_space_state();
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World();
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~World();
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};
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#endif // WORLD_H
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