godot/scene/3d
Michael Burt 6838fe3f44 Add warning for using concave shape on CharacterBody3D
Additionally updated descriptions for RigidBody3D and VehicleBody3D
2024-01-04 09:33:01 -05:00
..
area_3d.cpp Prevent mapping areas with invalid IDs for Area2D/3D 2023-12-18 16:02:46 +01:00
area_3d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
audio_stream_player_3d.h Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
bone_attachment_3d.cpp Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
bone_attachment_3d.h Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
camera_3d.cpp Prevent Camera3D.current from being set to true automatically in the editor. 2023-12-01 02:48:53 -07:00
camera_3d.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
collision_object_3d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
collision_object_3d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
collision_polygon_3d.cpp Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_polygon_3d.h Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_shape_3d.cpp Add warning for using concave shape on CharacterBody3D 2024-01-04 09:33:01 -05:00
collision_shape_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cpu_particles_3d.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
cpu_particles_3d.h Add finished signal to CPUParticles 2023-07-12 13:45:02 +02:00
decal.cpp Change dropdown type filter to Texture2D in certain nodes 2023-10-28 17:39:47 +02:00
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
gpu_particles_3d.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
importer_mesh_instance_3d.h Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
joint_3d.cpp Fix unit suffixes for Generic6DOFJoint 2023-10-20 13:33:34 +02:00
joint_3d.h Expose the get_rid method of Joint2D and Joint3D 2023-08-27 00:34:47 +03:00
label_3d.cpp [TextServer] Do not draw non-visual characters. 2023-12-12 12:17:10 +02:00
label_3d.h
light_3d.cpp Remove GI methods in parentheses from light baking options 2023-11-22 08:42:40 -06:00
light_3d.h
lightmap_gi.cpp OpenGL: Implement rendering of lightmaps 2023-12-04 18:34:06 -06:00
lightmap_gi.h Avoid reimporting lightmap textures every getter call 2023-10-22 16:32:08 +07:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
mesh_instance_3d.h
multimesh_instance_3d.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
multimesh_instance_3d.h Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
navigation_agent_3d.cpp Add getters to navigation servers 2023-12-19 19:51:49 +01:00
navigation_agent_3d.h Make target_desired_distance affect the navigation of NavigationAgent2D/3D 2023-11-29 23:48:54 +09:00
navigation_link_3d.cpp Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_link_3d.h Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_obstacle_3d.cpp Fix missing NavigationObstacle property updates in constructor 2023-10-23 05:10:58 +02:00
navigation_obstacle_3d.h
navigation_region_3d.cpp Fix missing NavigationRegion property updates in constructor 2023-12-04 19:50:17 +01:00
navigation_region_3d.h Fix missing NavigationRegion property updates in constructor 2023-12-04 19:50:17 +01:00
node_3d.cpp Fix notification thread guards 2023-10-02 19:31:54 +03:00
node_3d.h Add global_basis property to Node3D 2023-08-11 11:41:49 +02:00
occluder_instance_3d.cpp Extract editor scene tabs into their own component 2023-08-24 12:24:29 +02:00
occluder_instance_3d.h
path_3d.cpp Improve Curve3D Debug Drawing 2023-10-21 11:56:05 +02:00
path_3d.h
physics_body_3d.cpp Fix transform sync in RigidBody*D::_body_state_changed 2023-11-15 01:45:45 +01:00
physics_body_3d.h added state sync after call to _integrate_forces 2023-08-01 19:03:43 +05:30
ray_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
ray_cast_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
reflection_probe.cpp Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues 2023-09-27 02:19:59 +02:00
reflection_probe.h
remote_transform_3d.cpp Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D 2023-10-15 00:16:52 +08:00
remote_transform_3d.h
SCsub
shape_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
shape_cast_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.h
skeleton_ik_3d.cpp Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
skeleton_ik_3d.h
soft_body_3d.cpp Ensure SoftBody3D does not use compressed mesh format. 2023-10-29 22:45:47 +01:00
soft_body_3d.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Add property change guards to Sprite2D and AnimatedSprite2D 2023-12-16 20:25:35 +02:00
sprite_3d.h Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
vehicle_body_3d.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Remove GI methods in parentheses from light baking options 2023-11-22 08:42:40 -06:00
visual_instance_3d.h
voxel_gi.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxel_gi.h Fix VoxelGI CameraAttributes exposure normalization handling 2023-08-28 13:25:34 +03:00
voxelizer.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Added XR tracking-state change signals 2023-09-03 12:17:16 -04:00
xr_nodes.h Added XR tracking-state change signals 2023-09-03 12:17:16 -04:00