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animated_sprite_2d.cpp
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Add property change guards to Sprite2D and AnimatedSprite2D
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2023-12-16 20:25:35 +02:00 |
animated_sprite_2d.h
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area_2d.cpp
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Prevent mapping areas with invalid IDs for Area2D/3D
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2023-12-18 16:02:46 +01:00 |
area_2d.h
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.cpp
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[Audio] Fix pausing stream on entering tree
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2023-10-22 22:35:32 +02:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Fix screen center position returned for rotated Camera2D
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2023-10-16 09:02:49 +02:00 |
camera_2d.h
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
collision_object_2d.h
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Clear monitoring in Area* when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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cpu_particles_2d.cpp
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Fixed CPUParticle tangential force to match GPUParticle implimentation
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2023-11-07 08:02:43 -05:00 |
cpu_particles_2d.h
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gpu_particles_2d.cpp
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
gpu_particles_2d.h
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
joint_2d.cpp
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joint_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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line_builder.h
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marker_2d.cpp
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marker_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Add getters to navigation servers
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2023-12-19 19:51:49 +01:00 |
navigation_agent_2d.h
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Make target_desired_distance affect the navigation of NavigationAgent2D/3D
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2023-11-29 23:48:54 +09:00 |
navigation_link_2d.cpp
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Fix missing NavigationLink property updates in constructor
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2023-10-23 01:43:55 +02:00 |
navigation_link_2d.h
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Fix missing NavigationLink property updates in constructor
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2023-10-23 01:43:55 +02:00 |
navigation_obstacle_2d.cpp
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Fix missing NavigationObstacle property updates in constructor
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2023-10-23 05:10:58 +02:00 |
navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Merge pull request #85258 from smix8/navregion2d_transform
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2023-12-04 23:11:15 +01:00 |
navigation_region_2d.h
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Fix missing NavigationRegion property updates in constructor
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2023-12-04 19:50:17 +01:00 |
node_2d.cpp
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Fix notification thread guards
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2023-10-02 19:31:54 +03:00 |
node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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path_2d.h
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physical_bone_2d.cpp
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physical_bone_2d.h
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physics_body_2d.cpp
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Fix transform sync in RigidBody*D::_body_state_changed
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2023-11-15 01:45:45 +01:00 |
physics_body_2d.h
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polygon_2d.cpp
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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2023-12-09 11:41:15 +08:00 |
polygon_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D
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2023-10-15 00:16:52 +08:00 |
remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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shape_cast_2d.h
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skeleton_2d.cpp
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Fill remaining global scope constant descriptions
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2023-11-13 15:17:10 +01:00 |
skeleton_2d.h
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sprite_2d.cpp
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Add property change guards to Sprite2D and AnimatedSprite2D
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2023-12-16 20:25:35 +02:00 |
sprite_2d.h
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tile_map.compat.inc
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tile_map.cpp
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Move tile transforms handling cache to TileData
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2023-12-13 17:44:59 +01:00 |
tile_map.h
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Move tile transforms handling cache to TileData
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2023-12-13 17:44:59 +01:00 |
touch_screen_button.cpp
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touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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