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Andrea Catania 6831da630f
Merge pull request #40989 from madmiraal/fix-40739
Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-05 13:54:25 +02:00
.github CI: Pin Emscripten version for reproducible builds 2020-07-31 14:19:40 +02:00
core Fixes issue with LocalVector remove function 2020-07-31 13:49:15 +02:00
doc Merge pull request #40613 from HaSa1002/multi-lang-docs 2020-07-31 14:51:33 +02:00
drivers SCons: Support linking system Vulkan loader while using vendored VMA 2020-07-26 13:20:08 +02:00
editor Properly disambiguate unsaved scripts 2020-07-31 22:43:40 +02:00
main Cleanup obsolete tests from displaying in help 2020-07-29 15:07:16 +03:00
misc Fix incorrect comments in file formatting script 2020-07-28 03:16:36 -04:00
modules Merge pull request #40989 from madmiraal/fix-40739 2020-08-05 13:54:25 +02:00
platform Merge pull request #40927 from 27thLiz/dinput-id 2020-08-01 10:13:15 +02:00
scene Fix _input being mistakenly called twice on script 2020-08-03 08:40:08 -03:00
servers Fixed next_pass materials not being drawn 2020-07-28 10:51:41 -04:00
tests Fix memory leak in test args 2020-07-31 23:58:22 +03:00
thirdparty Thirdparty Vulkan: patch VMA to fix assets 2020-07-25 21:55:05 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
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CHANGELOG.md Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
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CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 10:36:59 +02:00
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logo.svg Commit only the SVG files changed by file_format.sh 2020-07-13 14:08:55 -04:00
methods.py SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
platform_methods.py SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
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SConstruct SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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