godot/scene/main
Rémi Verschelde edefcf6d1e
Merge pull request #94230 from CrazyRoka/optimize-gdscript-get-position
Optimize `Node::is_readable_from_caller_thread()` by prioritizing the most common case
2024-07-19 11:10:43 +02:00
..
canvas_item.compat.inc
canvas_item.cpp
canvas_item.h
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp Fix resources being skipped in InstancePlaceholder 2024-07-17 10:25:29 -03:00
instance_placeholder.h
missing_node.cpp
missing_node.h
multiplayer_api.cpp
multiplayer_api.h
multiplayer_peer.cpp
multiplayer_peer.h
node.cpp Fixed Timestep Interpolation: Fix behaviour on pause 2024-07-07 16:48:17 +02:00
node.h Decorate rare !data.inside_tree condition with unlikely 2024-07-12 13:38:41 +01:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp
scene_tree.h
SCsub
shader_globals_override.cpp
shader_globals_override.h
status_indicator.cpp
status_indicator.h
timer.cpp
timer.h
viewport.cpp Fix subwindow titlebar redraw on oversampling change. 2024-06-23 00:01:56 +03:00
viewport.h Fix subwindow titlebar redraw on oversampling change. 2024-06-23 00:01:56 +03:00
window.compat.inc
window.cpp [Window] Ignore duplicate mouse enter events. 2024-06-12 22:37:28 +03:00
window.h