godot/modules/openxr
Rémi Verschelde 1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
..
action_map Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix. 2024-07-11 20:06:46 +10:00
doc_classes
editor Fixed creating default action map 2024-07-17 12:04:06 +10:00
extensions
scene
config.py
openxr_api_extension.cpp
openxr_api_extension.h
openxr_api.cpp [OpenXR] Fix LOCAL_FLOOR emulation on HTC Vive XR Elite 2024-06-27 14:12:11 -05:00
openxr_api.h Remove our ERR_ON_RENDER_THREAD guard, it is not reliable 2024-07-09 18:48:00 +10:00
openxr_interface.cpp Always render when XR is enabled, even if no OS windows can draw 2024-07-17 08:19:21 -05:00
openxr_interface.h
openxr_platform_inc.h
openxr_util.cpp
openxr_util.h
register_types.cpp
register_types.h
SCsub
util.h