godot/modules/gltf
2024-07-18 14:04:16 +03:00
..
doc_classes Move GLTFAccessorType into GLTFAccessor 2024-07-04 15:46:48 -07:00
editor Merge pull request #94058 from Hilderin/fix-scene-project-importation-settings 2024-07-17 11:42:59 +02:00
extensions Retain meta data set on imported nodes 2024-06-18 12:39:34 -05:00
structures Move GLTFAccessorType into GLTFAccessor 2024-07-04 15:46:48 -07:00
config.py
gltf_defines.h Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
gltf_document.cpp Fix handling of missing bin file in gltf separate 2024-07-18 14:04:16 +03:00
gltf_document.h Move GLTFAccessorType into GLTFAccessor 2024-07-04 15:46:48 -07:00
gltf_state.cpp Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
gltf_state.h Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
skin_tool.h

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.