godot/core/string
Stuart Carnie 67eb6bed2b
use operator += (char32_t)
This prevents an allocation of a new string for every character.

Additionally, use some static constants for padding and sign characters
2024-07-25 09:17:58 +10:00
..
char_range.inc Add is_valid_letter() to TextServer 2024-05-02 21:32:20 +02:00
char_utils.h Merge pull request #81639 from MJacred/is_letter 2024-05-03 01:21:34 +02:00
locales.h
node_path.cpp
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp
print_string.h
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp
string_name.h
translation_po.cpp Improve PR plural translation rules handling. 2024-06-18 19:04:00 +03:00
translation_po.h Improve PR plural translation rules handling. 2024-06-18 19:04:00 +03:00
translation.compat.inc Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
translation.cpp Remove editor pseudolocalization debug feature 2024-06-24 17:08:26 +02:00
translation.h Remove editor pseudolocalization debug feature 2024-06-24 17:08:26 +02:00
ucaps.h
ustring.cpp use operator += (char32_t) 2024-07-25 09:17:58 +10:00
ustring.h [Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00