mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
dc61323b2c
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
34 lines
1.0 KiB
Plaintext
34 lines
1.0 KiB
Plaintext
#include "core/version.h"
|
|
#ifndef _STR
|
|
#define _STR(m_x) #m_x
|
|
#define _MKSTR(m_x) _STR(m_x)
|
|
#endif
|
|
|
|
GODOT_ICON ICON platform/windows/godot.ico
|
|
|
|
1 VERSIONINFO
|
|
FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
|
|
PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
|
|
FILEOS 4
|
|
FILETYPE 1
|
|
BEGIN
|
|
BLOCK "StringFileInfo"
|
|
BEGIN
|
|
BLOCK "040904b0"
|
|
BEGIN
|
|
VALUE "CompanyName", "Godot Engine"
|
|
VALUE "FileDescription", VERSION_NAME
|
|
VALUE "FileVersion", VERSION_NUMBER
|
|
VALUE "ProductName", VERSION_NAME
|
|
VALUE "Licence", "MIT"
|
|
VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
|
|
VALUE "Info", "https://godotengine.org"
|
|
VALUE "ProductVersion", VERSION_FULL_BUILD
|
|
END
|
|
END
|
|
BLOCK "VarFileInfo"
|
|
BEGIN
|
|
VALUE "Translation", 0x409, 1200
|
|
END
|
|
END
|