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animated_sprite_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
animated_sprite_2d.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
area_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
area_2d.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
audio_stream_player_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
audio_stream_player_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
back_buffer_copy.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
back_buffer_copy.h
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Don't compile editor-only function when tools=no
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2020-01-09 22:15:48 +01:00 |
camera_2d.cpp
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Fix bad position in Camera2D offset and camera rotation if smothing enabled.
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2020-06-15 16:27:59 +02:00 |
camera_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
canvas_modulate.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
canvas_modulate.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
collision_object_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
collision_object_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
collision_polygon_2d.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
collision_polygon_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
collision_shape_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
collision_shape_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
cpu_particles_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
cpu_particles_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
gpu_particles_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
gpu_particles_2d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
joints_2d.cpp
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Correct misspellings of damped spring.
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2020-06-04 18:07:24 +01:00 |
joints_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
light_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
light_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
light_occluder_2d.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
light_occluder_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
line_2d.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
line_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
line_builder.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
line_builder.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
mesh_instance_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
mesh_instance_2d.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
multimesh_instance_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
multimesh_instance_2d.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
navigation_2d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
navigation_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
navigation_agent_2d.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
navigation_agent_2d.h
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Port member initialization from constructor to declaration (C++11)
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2020-05-14 10:01:56 +02:00 |
navigation_obstacle_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
navigation_obstacle_2d.h
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Port member initialization from constructor to declaration (C++11)
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2020-05-14 10:01:56 +02:00 |
navigation_region_2d.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
navigation_region_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
node_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
node_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
parallax_background.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
parallax_background.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
parallax_layer.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
parallax_layer.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
path_2d.cpp
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Object: Add usage hint to instantiate Object properties in editor
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2020-06-12 14:30:18 +02:00 |
path_2d.h
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Object: Add usage hint to instantiate Object properties in editor
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2020-06-12 14:30:18 +02:00 |
physics_body_2d.cpp
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Merge pull request #37350 from aaronfranke/force-impulse
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2020-07-02 18:39:16 +02:00 |
physics_body_2d.h
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Refactor physics force and impulse code
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2020-06-02 23:18:59 -04:00 |
polygon_2d.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
polygon_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
position_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
position_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
ray_cast_2d.cpp
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Enable raycast nodes by default
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2020-05-27 15:10:53 +03:00 |
ray_cast_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
remote_transform_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
remote_transform_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
skeleton_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
skeleton_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
sprite_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
sprite_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
tile_map.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
tile_map.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
touch_screen_button.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
touch_screen_button.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
visibility_notifier_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
visibility_notifier_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
y_sort.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
y_sort.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |