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Previously, for each scripts class instance that was created from code rather than by the engine, we were constructing, configuring and assigning a new CSharpScript. This has changed now and we make sure there's only one CSharpScript associated to each type. |
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.. | ||
support | ||
android_mono_config.h | ||
gd_mono_cache.cpp | ||
gd_mono_cache.h | ||
gd_mono.cpp | ||
gd_mono.h |