godot/modules/mono/mono_gd
Ignacio Roldán Etcheverry 67db89988d C#: Ensure we only create one CSharpScript per type
Previously, for each scripts class instance that was created from code
rather than by the engine, we were constructing, configuring and
assigning a new CSharpScript.
This has changed now and we make sure there's only one CSharpScript
associated to each type.
2022-08-22 03:36:51 +02:00
..
support C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00
android_mono_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gd_mono_cache.cpp C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
gd_mono_cache.h C#: Ensure we only create one CSharpScript per type 2022-08-22 03:36:51 +02:00
gd_mono.cpp C#: Ensure we only create one CSharpScript per type 2022-08-22 03:36:51 +02:00
gd_mono.h C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00