godot/tests/scene/test_window.h
Markus Sauermann 59c13fea5d Fix nodes receiving mouse events in black bars of Window
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00

97 lines
3.9 KiB
C++

/**************************************************************************/
/* test_window.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/**************************************************************************/
#ifndef TEST_WINDOW_H
#define TEST_WINDOW_H
#include "scene/gui/control.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestWindow {
class NotificationControl : public Control {
GDCLASS(NotificationControl, Control);
protected:
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_ENTER: {
mouse_over = true;
} break;
case NOTIFICATION_MOUSE_EXIT: {
mouse_over = false;
} break;
}
}
public:
bool mouse_over = false;
};
TEST_CASE("[SceneTree][Window]") {
Window *root = SceneTree::get_singleton()->get_root();
SUBCASE("Control-mouse-over within Window-black bars should not happen") {
Window *w = memnew(Window);
root->add_child(w);
w->set_size(Size2i(400, 200));
w->set_position(Size2i(0, 0));
w->set_content_scale_size(Size2i(200, 200));
w->set_content_scale_mode(Window::CONTENT_SCALE_MODE_CANVAS_ITEMS);
w->set_content_scale_aspect(Window::CONTENT_SCALE_ASPECT_KEEP);
NotificationControl *c = memnew(NotificationControl);
w->add_child(c);
c->set_size(Size2i(100, 100));
c->set_position(Size2i(-50, -50));
CHECK_FALSE(c->mouse_over);
SEND_GUI_MOUSE_MOTION_EVENT(Point2i(110, 10), MouseButtonMask::NONE, Key::NONE);
CHECK(c->mouse_over);
SEND_GUI_MOUSE_MOTION_EVENT(Point2i(90, 10), MouseButtonMask::NONE, Key::NONE);
CHECK_FALSE(c->mouse_over); // GH-80011
/* TODO:
SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
CHECK(Control was not pressed);
*/
memdelete(c);
memdelete(w);
}
}
} // namespace TestWindow
#endif // TEST_WINDOW_H