mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
37 lines
1.3 KiB
XML
37 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeClamp" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Clamps a value within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeClamp.OpType" default="0">
|
|
A type of operands and returned value.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
|
|
A floating-point scalar.
|
|
</constant>
|
|
<constant name="OP_TYPE_INT" value="1" enum="OpType">
|
|
An integer scalar.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
|
|
A 2D vector type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
|
|
A 3D vector type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_4D" value="4" enum="OpType">
|
|
A 4D vector type.
|
|
</constant>
|
|
<constant name="OP_TYPE_MAX" value="5" enum="OpType">
|
|
Represents the size of the [enum OpType] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|