mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
b0202c3a7d
- Do not take orthogonal camera's distance into account when calculating LOD. - Only take into account screen size taken up. |
||
---|---|---|
.. | ||
render_forward_mobile.cpp | ||
render_forward_mobile.h | ||
scene_shader_forward_mobile.cpp | ||
scene_shader_forward_mobile.h | ||
SCsub |