godot/servers/rendering/renderer_rd
2022-02-10 17:19:37 +01:00
..
forward_clustered Fix orthogonal camera auto LOD calculation 2022-01-30 11:54:27 -05:00
forward_mobile Fix orthogonal camera auto LOD calculation 2022-01-30 11:54:27 -05:00
shaders Merge pull request #57682 from clayjohn/VULKAN-canvas-blur 2022-02-07 10:16:50 +01:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Merge pull request #57682 from clayjohn/VULKAN-canvas-blur 2022-02-07 10:16:50 +01:00
effects_rd.h Optimize and fix backbuffer gaussian blur 2022-02-05 15:03:39 -08:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_canvas_render_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_compositor_rd.cpp Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_compositor_rd.h Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_gi_rd.cpp Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_gi_rd.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_render_rd.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
renderer_scene_render_rd.h Enable 16-bit shadow atlas by default in the RenderingServer methods 2022-02-04 16:41:08 +01:00
renderer_scene_sky_rd.cpp Merge pull request #53954 from Chaosus/fix_quit_errors 2022-01-25 20:09:52 +01:00
renderer_scene_sky_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_storage_rd.cpp Optimize and fix backbuffer gaussian blur 2022-02-05 15:03:39 -08:00
renderer_storage_rd.h Optimize and fix backbuffer gaussian blur 2022-02-05 15:03:39 -08:00
SCsub
shader_rd.cpp
shader_rd.h