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56 lines
2.1 KiB
XML
56 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonIK3D" inherits="Node" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
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</tutorials>
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<methods>
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<method name="get_parent_skeleton" qualifiers="const">
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<return type="Skeleton3D" />
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<description>
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</description>
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</method>
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<method name="is_running">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="start">
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<return type="void" />
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<argument index="0" name="one_time" type="bool" default="false" />
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<description>
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</description>
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</method>
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<method name="stop">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="interpolation" type="float" setter="set_interpolation" getter="get_interpolation" default="1.0">
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</member>
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<member name="magnet" type="Vector3" setter="set_magnet_position" getter="get_magnet_position" default="Vector3(0, 0, 0)">
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</member>
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<member name="max_iterations" type="int" setter="set_max_iterations" getter="get_max_iterations" default="10">
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</member>
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<member name="min_distance" type="float" setter="set_min_distance" getter="get_min_distance" default="0.01">
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</member>
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<member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis" default="true">
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</member>
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<member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="&""">
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</member>
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<member name="target" type="Transform3D" setter="set_target_transform" getter="get_target_transform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
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</member>
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<member name="target_node" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")">
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</member>
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<member name="tip_bone" type="StringName" setter="set_tip_bone" getter="get_tip_bone" default="&""">
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</member>
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<member name="use_magnet" type="bool" setter="set_use_magnet" getter="is_using_magnet" default="false">
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</member>
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</members>
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</class>
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