mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
24 lines
1.2 KiB
XML
24 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventJoypadButton" inherits="InputEvent" version="4.0">
|
|
<brief_description>
|
|
Input event for gamepad buttons.
|
|
</brief_description>
|
|
<description>
|
|
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
|
|
</description>
|
|
<tutorials>
|
|
<link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="JoyButton" default="0">
|
|
Button identifier. One of the [enum JoyButton] button constants.
|
|
</member>
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
|
|
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
|
|
</member>
|
|
<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
|
|
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
|
|
</member>
|
|
</members>
|
|
</class>
|