godot/modules/mono/editor/script_templates/Node/default.cs
Raul Santos 9a10701c69
C#: Assume 64-bit types when type has no meta
When the C# bindings generator finds a type without meta assume the type
refers to the 64-bit version of the type:
- `float` is converted to `double`
- `int` is converted to `long`
2022-09-01 10:29:52 +02:00

18 lines
421 B
C#

// meta-description: Base template for Node with default Godot cycle methods
using _BINDINGS_NAMESPACE_;
using System;
public partial class _CLASS_ : _BASE_
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}