mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
678948068b
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
134 lines
2.7 KiB
C++
134 lines
2.7 KiB
C++
#ifndef BAKED_LIGHT_H
|
|
#define BAKED_LIGHT_H
|
|
|
|
#include "resource.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
class BakedLight : public Resource {
|
|
|
|
OBJ_TYPE( BakedLight, Resource);
|
|
public:
|
|
enum Mode {
|
|
|
|
MODE_OCTREE,
|
|
MODE_LIGHTMAPS
|
|
};
|
|
|
|
enum Format {
|
|
|
|
FORMAT_RGB,
|
|
FORMAT_HDR8,
|
|
FORMAT_HDR16
|
|
};
|
|
|
|
enum BakeFlags {
|
|
BAKE_DIFFUSE,
|
|
BAKE_SPECULAR,
|
|
BAKE_TRANSLUCENT,
|
|
BAKE_CONSERVE_ENERGY,
|
|
BAKE_MAX
|
|
};
|
|
|
|
private:
|
|
|
|
RID baked_light;
|
|
Mode mode;
|
|
struct LightMap {
|
|
Size2i gen_size;
|
|
Ref<Texture> texture;
|
|
};
|
|
|
|
|
|
Vector< LightMap> lightmaps;
|
|
|
|
//bake vars
|
|
int cell_subdiv;
|
|
int lattice_subdiv;
|
|
float plot_size;
|
|
float energy_multiply;
|
|
float gamma_adjust;
|
|
float cell_extra_margin;
|
|
float edge_damp;
|
|
float normal_damp;
|
|
int bounces;
|
|
Format format;
|
|
bool flags[BAKE_MAX];
|
|
|
|
|
|
|
|
void _update_lightmaps();
|
|
|
|
Array _get_lightmap_data() const;
|
|
void _set_lightmap_data(Array p_array);
|
|
|
|
protected:
|
|
|
|
bool _set(const StringName& p_name, const Variant& p_value);
|
|
bool _get(const StringName& p_name,Variant &r_ret) const;
|
|
void _get_property_list( List<PropertyInfo> *p_list) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
void set_cell_subdivision(int p_subdiv);
|
|
int get_cell_subdivision() const;
|
|
|
|
void set_initial_lattice_subdiv(int p_size);
|
|
int get_initial_lattice_subdiv() const;
|
|
|
|
void set_plot_size(float p_size);
|
|
float get_plot_size() const;
|
|
|
|
void set_bounces(int p_size);
|
|
int get_bounces() const;
|
|
|
|
void set_energy_multiplier(float p_multiplier);
|
|
float get_energy_multiplier() const;
|
|
|
|
void set_gamma_adjust(float p_adjust);
|
|
float get_gamma_adjust() const;
|
|
|
|
void set_cell_extra_margin(float p_margin);
|
|
float get_cell_extra_margin() const;
|
|
|
|
void set_edge_damp(float p_margin);
|
|
float get_edge_damp() const;
|
|
|
|
void set_normal_damp(float p_margin);
|
|
float get_normal_damp() const;
|
|
|
|
void set_bake_flag(BakeFlags p_flags,bool p_enable);
|
|
bool get_bake_flag(BakeFlags p_flags) const;
|
|
|
|
void set_format(Format p_margin);
|
|
Format get_format() const;
|
|
|
|
void set_mode(Mode p_mode);
|
|
Mode get_mode() const;
|
|
|
|
void set_octree(const DVector<uint8_t>& p_octree);
|
|
DVector<uint8_t> get_octree() const;
|
|
|
|
void add_lightmap(const Ref<Texture> &p_texture,Size2 p_gen_size=Size2(256,256));
|
|
void set_lightmap_gen_size(int p_idx,const Size2& p_size);
|
|
Size2 get_lightmap_gen_size(int p_idx) const;
|
|
void set_lightmap_texture(int p_idx,const Ref<Texture> &p_texture);
|
|
Ref<Texture> get_lightmap_texture(int p_idx) const;
|
|
void erase_lightmap(int p_idx);
|
|
int get_lightmaps_count() const;
|
|
void clear_lightmaps();
|
|
|
|
virtual RID get_rid() const;
|
|
|
|
BakedLight();
|
|
~BakedLight();
|
|
};
|
|
|
|
|
|
VARIANT_ENUM_CAST(BakedLight::Format);
|
|
VARIANT_ENUM_CAST(BakedLight::Mode);
|
|
VARIANT_ENUM_CAST(BakedLight::BakeFlags);
|
|
|
|
#endif // BAKED_LIGHT_H
|