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5bc2cf257b
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml` always showing up as modified. Might cause issues on Windows due to the removal of BOMs or change of line endings in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
32 lines
1.9 KiB
XML
32 lines
1.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp build" xmlns:build="http://schemas.microsoft.com/developer/appx/2015/build">
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<Identity Name="$identity_name$" Publisher="$publisher$" Version="$version_string$" ProcessorArchitecture="$architecture$" />
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<mp:PhoneIdentity PhoneProductId="$product_guid$" PhonePublisherId="$publisher_guid$" />
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<Properties>
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<DisplayName>$display_name$</DisplayName>
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<PublisherDisplayName>$publisher_display_name$</PublisherDisplayName>
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<Logo>Assets\StoreLogo.png</Logo>
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</Properties>
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<Dependencies>
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<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.10240.0" MaxVersionTested="10.0.14393.0" />
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<PackageDependency Name="Microsoft.VCLibs.140.00" MinVersion="14.0.24123.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
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</Dependencies>
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<Resources>
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<Resource Language="EN-US" />
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</Resources>
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<Applications>
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<Application Id="App" Executable="godot.uwp.exe" EntryPoint="GodotUWP.App">
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<uap:VisualElements DisplayName="$display_name$" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="$app_description$" BackgroundColor="$bg_color$">
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<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" Square310x310Logo="Assets\Square310x310Logo.png" Square71x71Logo="Assets\Square71x71Logo.png" ShortName="$short_name$">
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$name_on_tiles$
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</uap:DefaultTile>
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<uap:SplashScreen Image="Assets\SplashScreen.png" />
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$rotation_preference$
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</uap:VisualElements>
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</Application>
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</Applications>
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$capabilities_place$
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<build:Metadata>
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<build:Item Name="GodotEngine" Version="$godot_version$" />
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</build:Metadata>
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</Package> |