godot/platform/haiku
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
..
audio_driver_media_kit.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
audio_driver_media_kit.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
context_gl_haiku.cpp
context_gl_haiku.h
detect.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
godot_haiku.cpp
godot.rdef
haiku_application.cpp
haiku_application.h
haiku_direct_window.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
haiku_direct_window.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
haiku_gl_view.cpp
haiku_gl_view.h
key_mapping_haiku.cpp
key_mapping_haiku.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
logo.png
os_haiku.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
os_haiku.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
platform_config.h
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00