godot/platform/ios/godot_ios.mm
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00

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/**************************************************************************/
/* godot_ios.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#import "os_ios.h"
#include "core/string/ustring.h"
#include "main/main.h"
#include <stdio.h>
#include <string.h>
#include <unistd.h>
static OS_IOS *os = nullptr;
int add_path(int p_argc, char **p_args) {
NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
if (!str) {
return p_argc;
}
p_args[p_argc++] = (char *)"--path";
p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
p_args[p_argc] = nullptr;
return p_argc;
}
int add_cmdline(int p_argc, char **p_args) {
NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
if (!arr) {
return p_argc;
}
for (NSUInteger i = 0; i < [arr count]; i++) {
NSString *str = [arr objectAtIndex:i];
if (!str) {
continue;
}
p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
}
p_args[p_argc] = nullptr;
return p_argc;
}
int ios_main(int argc, char **argv) {
size_t len = strlen(argv[0]);
while (len--) {
if (argv[0][len] == '/') {
break;
}
}
if (len >= 0) {
char path[512];
memcpy(path, argv[0], len > sizeof(path) ? sizeof(path) : len);
path[len] = 0;
chdir(path);
}
os = new OS_IOS();
// We must override main when testing is enabled
TEST_MAIN_OVERRIDE
char *fargv[64];
for (int i = 0; i < argc; i++) {
fargv[i] = argv[i];
}
fargv[argc] = nullptr;
argc = add_path(argc, fargv);
argc = add_cmdline(argc, fargv);
Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
if (err == ERR_HELP) { // Returned by --help and --version, so success.
return 0;
} else if (err != OK) {
return 255;
}
os->initialize_modules();
return 0;
}
void ios_finish() {
Main::cleanup();
delete os;
}