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4c3f7d1290
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
105 lines
4.5 KiB
C++
105 lines
4.5 KiB
C++
/*************************************************************************/
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/* font_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "font_editor_plugin.h"
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#include "editor/editor_scale.h"
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void FontDataPreview::_notification(int p_what) {
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if (p_what == NOTIFICATION_DRAW) {
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Color text_color = get_theme_color(SNAME("font_color"), SNAME("Label"));
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Color line_color = text_color;
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line_color.a *= 0.6;
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Vector2 pos = (get_size() - line->get_size()) / 2;
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line->draw(get_canvas_item(), pos, text_color);
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draw_line(Vector2(0, pos.y + line->get_line_ascent()), Vector2(pos.x - 5, pos.y + line->get_line_ascent()), line_color);
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draw_line(Vector2(pos.x + line->get_size().x + 5, pos.y + line->get_line_ascent()), Vector2(get_size().x, pos.y + line->get_line_ascent()), line_color);
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}
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}
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void FontDataPreview::_bind_methods() {}
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Size2 FontDataPreview::get_minimum_size() const {
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return Vector2(64, 64) * EDSCALE;
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}
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void FontDataPreview::set_data(const Ref<FontData> &p_data) {
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Ref<Font> f = memnew(Font);
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f->add_data(p_data);
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line->clear();
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if (p_data.is_valid()) {
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String sample;
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static const String sample_base = U"12漢字ԱբΑαАбΑαאבابܐܒހށआআਆઆଆஆఆಆആආกิກິༀကႠა한글ሀᎣᐁᚁᚠᜀᜠᝀᝠកᠠᤁᥐAb😀";
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for (int i = 0; i < sample_base.length(); i++) {
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if (p_data->has_char(sample_base[i])) {
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sample += sample_base[i];
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}
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}
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if (sample.is_empty()) {
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sample = p_data->get_supported_chars().substr(0, 6);
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}
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line->add_string(sample, f, 72);
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}
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update();
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}
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FontDataPreview::FontDataPreview() {
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line.instantiate();
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}
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/*************************************************************************/
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bool EditorInspectorPluginFont::can_handle(Object *p_object) {
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return Object::cast_to<FontData>(p_object) != nullptr;
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}
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void EditorInspectorPluginFont::parse_begin(Object *p_object) {
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FontData *fd = Object::cast_to<FontData>(p_object);
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ERR_FAIL_COND(!fd);
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FontDataPreview *editor = memnew(FontDataPreview);
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editor->set_data(fd);
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add_custom_control(editor);
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}
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bool EditorInspectorPluginFont::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
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return false;
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}
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/*************************************************************************/
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FontEditorPlugin::FontEditorPlugin(EditorNode *p_node) {
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Ref<EditorInspectorPluginFont> fd_plugin;
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fd_plugin.instantiate();
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EditorInspector::add_inspector_plugin(fd_plugin);
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}
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