godot/scene
Eoin O'Neill 674fb52f52 StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length.
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-01 22:39:46 -08:00
..
2d Add signal to inform joint that body has exited tree 2020-12-31 16:19:57 +00:00
3d Add signal to inform joint that body has exited tree 2020-12-31 16:19:57 +00:00
animation StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length. 2021-01-01 22:39:46 -08:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Merge pull request #44724 from Chaosus/popup_separator 2020-12-29 17:39:44 +01:00
main Merge pull request #44593 from madmiraal/rename-mainloop-methods 2020-12-28 14:44:28 +01:00
resources Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point 2020-12-29 13:37:49 +01:00
register_scene_types.cpp Rename the TextureProgress node to TextureProgressBar 2020-12-14 21:35:13 +01:00
register_scene_types.h
scene_string_names.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
scene_string_names.h Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00