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tiles
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Fix previews sometimes displaying wrong/blank image
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2021-11-05 12:58:14 -04:00 |
abstract_polygon_2d_editor.cpp
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abstract_polygon_2d_editor.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
animation_blend_space_1d_editor.cpp
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animation_blend_space_1d_editor.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
animation_blend_space_2d_editor.cpp
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Use functions defined in the their classes.
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2021-09-29 09:36:34 +05:45 |
animation_blend_space_2d_editor.h
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animation_blend_tree_editor_plugin.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
animation_blend_tree_editor_plugin.h
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animation_player_editor_plugin.cpp
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Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
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2021-10-11 19:27:50 -03:00 |
animation_player_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
animation_state_machine_editor.cpp
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animation_state_machine_editor.h
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animation_tree_editor_plugin.cpp
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Fix make sub-resource crash in AnimationTreeEditor
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2021-10-07 19:45:03 +08:00 |
animation_tree_editor_plugin.h
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asset_library_editor_plugin.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
asset_library_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
audio_stream_editor_plugin.cpp
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audio_stream_editor_plugin.h
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camera_3d_editor_plugin.cpp
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camera_3d_editor_plugin.h
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canvas_item_editor_plugin.cpp
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Merge pull request #54072 from KoBeWi/hrcr_is_ded
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2021-11-03 17:31:48 +01:00 |
canvas_item_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
collision_polygon_2d_editor_plugin.cpp
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collision_polygon_2d_editor_plugin.h
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collision_polygon_3d_editor_plugin.cpp
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Swap args of Plane(point, normal) constructor
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2021-10-15 20:49:42 -05:00 |
collision_polygon_3d_editor_plugin.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
collision_shape_2d_editor_plugin.cpp
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collision_shape_2d_editor_plugin.h
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cpu_particles_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +05:45 |
cpu_particles_2d_editor_plugin.h
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cpu_particles_3d_editor_plugin.cpp
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cpu_particles_3d_editor_plugin.h
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curve_editor_plugin.cpp
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clang-format: Enable BreakBeforeTernaryOperators
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2021-10-28 15:57:41 +02:00 |
curve_editor_plugin.h
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debugger_editor_plugin.cpp
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Improve appearance of the editor Debugger bottom panel menu
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2021-10-27 16:56:15 +02:00 |
debugger_editor_plugin.h
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editor_debugger_plugin.cpp
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editor_debugger_plugin.h
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editor_preview_plugins.cpp
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Fix previews sometimes displaying wrong/blank image
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2021-11-05 12:58:14 -04:00 |
editor_preview_plugins.h
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Fix previews sometimes displaying wrong/blank image
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2021-11-05 12:58:14 -04:00 |
font_editor_plugin.cpp
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font_editor_plugin.h
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gpu_particles_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +05:45 |
gpu_particles_2d_editor_plugin.h
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gpu_particles_3d_editor_plugin.cpp
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Fix GPUParticle3D emission point generation
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2021-09-24 23:11:10 +02:00 |
gpu_particles_3d_editor_plugin.h
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gpu_particles_collision_sdf_editor_plugin.cpp
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Rename Node's filename property to scene_file_path for clarity
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2021-09-30 16:50:25 +02:00 |
gpu_particles_collision_sdf_editor_plugin.h
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gradient_editor_plugin.cpp
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gradient_editor_plugin.h
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input_event_editor_plugin.cpp
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input_event_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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light_occluder_2d_editor_plugin.h
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lightmap_gi_editor_plugin.cpp
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Rename Node's filename property to scene_file_path for clarity
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2021-09-30 16:50:25 +02:00 |
lightmap_gi_editor_plugin.h
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line_2d_editor_plugin.cpp
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line_2d_editor_plugin.h
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material_editor_plugin.cpp
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Added convertor from ORMMaterial3D to ShaderMaterial
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2021-10-29 17:49:24 +03:00 |
material_editor_plugin.h
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Added convertor from ORMMaterial3D to ShaderMaterial
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2021-10-29 17:49:24 +03:00 |
mesh_editor_plugin.cpp
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mesh_editor_plugin.h
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mesh_instance_3d_editor_plugin.cpp
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Remove node_hrcr hack
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2021-10-28 01:43:34 +02:00 |
mesh_instance_3d_editor_plugin.h
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mesh_library_editor_plugin.cpp
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mesh_library_editor_plugin.h
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multimesh_editor_plugin.cpp
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multimesh_editor_plugin.h
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navigation_polygon_editor_plugin.cpp
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navigation_polygon_editor_plugin.h
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node_3d_editor_gizmos.cpp
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
node_3d_editor_gizmos.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
node_3d_editor_plugin.cpp
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Fix preview sun and environment names
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2021-11-07 00:40:15 +01:00 |
node_3d_editor_plugin.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
occluder_instance_3d_editor_plugin.cpp
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Rename Node's filename property to scene_file_path for clarity
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2021-09-30 16:50:25 +02:00 |
occluder_instance_3d_editor_plugin.h
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ot_features_plugin.cpp
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ot_features_plugin.h
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packed_scene_translation_parser_plugin.cpp
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packed_scene_translation_parser_plugin.h
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path_2d_editor_plugin.cpp
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path_2d_editor_plugin.h
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path_3d_editor_plugin.cpp
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clang-format: Various fixes to comments alignment from clang-format 13
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2021-10-28 15:43:36 +02:00 |
path_3d_editor_plugin.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
physical_bone_3d_editor_plugin.cpp
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Remove editor code in PhysicalBone3D
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2021-10-01 08:02:38 -07:00 |
physical_bone_3d_editor_plugin.h
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polygon_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-25 14:46:45 +05:45 |
polygon_2d_editor_plugin.h
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resource_preloader_editor_plugin.cpp
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resource_preloader_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
root_motion_editor_plugin.cpp
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root_motion_editor_plugin.h
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script_editor_plugin.cpp
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Ignore external editor for built-in scripts
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2021-11-04 14:30:04 +01:00 |
script_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
script_text_editor.cpp
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Add is_built_in() method to Resource
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2021-11-04 12:45:58 +01:00 |
script_text_editor.h
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SCsub
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shader_editor_plugin.cpp
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Add is_built_in() method to Resource
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2021-11-04 12:45:58 +01:00 |
shader_editor_plugin.h
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shader_file_editor_plugin.cpp
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shader_file_editor_plugin.h
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skeleton_2d_editor_plugin.cpp
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skeleton_2d_editor_plugin.h
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skeleton_3d_editor_plugin.cpp
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Fixed animation insertion in SkeletonEditor
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2021-10-23 16:50:00 +09:00 |
skeleton_3d_editor_plugin.h
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Fixed animation insertion in SkeletonEditor
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2021-10-23 16:50:00 +09:00 |
skeleton_ik_3d_editor_plugin.cpp
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skeleton_ik_3d_editor_plugin.h
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sprite_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +05:45 |
sprite_2d_editor_plugin.h
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sprite_frames_editor_plugin.cpp
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sprite_frames_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
style_box_editor_plugin.cpp
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style_box_editor_plugin.h
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sub_viewport_preview_editor_plugin.cpp
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sub_viewport_preview_editor_plugin.h
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text_editor.cpp
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Add is_built_in() method to Resource
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2021-11-04 12:45:58 +01:00 |
text_editor.h
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Move add_syntax_highlighter bind to ScriptEditorBase
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2021-10-11 18:13:31 +01:00 |
texture_3d_editor_plugin.cpp
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texture_3d_editor_plugin.h
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texture_editor_plugin.cpp
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TexturePreview Update text when texture is being changed
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2021-09-25 00:10:12 +02:00 |
texture_editor_plugin.h
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TexturePreview Update text when texture is being changed
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2021-09-25 00:10:12 +02:00 |
texture_layered_editor_plugin.cpp
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texture_layered_editor_plugin.h
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texture_region_editor_plugin.cpp
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Use functions defined in the their classes.
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2021-09-29 09:36:34 +05:45 |
texture_region_editor_plugin.h
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theme_editor_plugin.cpp
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Add a flag to EditorResourcePicker to differentiate selection contexts
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2021-11-02 14:35:15 +03:00 |
theme_editor_plugin.h
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Add a flag to EditorResourcePicker to differentiate selection contexts
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2021-11-02 14:35:15 +03:00 |
theme_editor_preview.cpp
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Ignore empty Font resources as theme override.
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2021-10-25 14:05:37 +03:00 |
theme_editor_preview.h
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Ignore empty Font resources as theme override.
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2021-10-25 14:05:37 +03:00 |
version_control_editor_plugin.cpp
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version_control_editor_plugin.h
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visual_shader_editor_plugin.cpp
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Added 2D boolean hint for particle emitters in visual shaders
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2021-11-05 12:45:57 +03:00 |
visual_shader_editor_plugin.h
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Refactored copy/paste of visual shaders, implement 'Cut' feature
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2021-10-31 10:42:32 +03:00 |
voxel_gi_editor_plugin.cpp
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Rename Node's filename property to scene_file_path for clarity
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2021-09-30 16:50:25 +02:00 |
voxel_gi_editor_plugin.h
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