godot/core/string
2022-08-22 22:47:10 +02:00
..
char_range.inc [TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
char_utils.h [TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
locales.h Fix translation with multiple sources for the same language. 2022-01-24 18:58:16 +02:00
node_path.cpp implement bone renamer in importer 2022-07-01 03:55:28 +09:00
node_path.h implement bone renamer in importer 2022-07-01 03:55:28 +09:00
optimized_translation.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
optimized_translation.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
print_string.cpp Variant memory pools 2022-07-04 12:01:46 +01:00
print_string.h Variant memory pools 2022-07-04 12:01:46 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_buffer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_name.cpp Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
string_name.h Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
translation_po.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
translation_po.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
translation.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
translation.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
ucaps.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ustring.cpp Improved performance of String repeat method 2022-08-22 22:47:10 +02:00
ustring.h File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00