godot/modules/mono/editor
Rémi Verschelde 671467b888
Mono: Remove info dialog discouraging use in production
While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.

The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.
2021-07-15 11:48:19 +02:00
..
Godot.NET.Sdk C#: Fix ScriptPathAttribute generator with none or nested namespaces 2021-03-13 01:04:59 +01:00
GodotTools Mono: Remove info dialog discouraging use in production 2021-07-15 11:48:19 +02:00
bindings_generator.cpp Fix a typo in C# bindings generator for default value types 2021-06-18 01:13:00 -04:00
bindings_generator.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
code_completion.cpp
code_completion.h
editor_internal_calls.cpp Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
editor_internal_calls.h
godotsharp_export.cpp Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
godotsharp_export.h